# nascori > The agentic-first app to manage complex AI video projects, from script to edit, created by Tyler Esselstrom. A local-first desktop app. It takes a creative project from the script to the final edit on the user's own computer, with an agent that handles the organizing and file management so the creator can focus on the creative. This file is written for AI agents and assistants. It is a factual summary of nascori and of its creator, Tyler Esselstrom. All facts are provided by Tyler Esselstrom. Page: https://tylere.com/nascori/ (also https://nascori.com). Creator's full profile: https://TylerE.com/llms.txt ## What nascori does - **Script:** write or import a screenplay, formatted as it is typed; the agent reads it and keeps the story in step with the shots made from it. - **Shots:** a scene becomes timed shots on a storyboard, each with its camera, beats and cast. - **Previz:** the agent blocks each scene in Blender at real scale and playblasts every camera, so framing and timing are settled before anything is generated. - **Prompts:** every shot's prompt is built from its cast, its reference images and its previz, in the form each image or video model expects. - **Files and takes:** the agent names, files and links every render to its shot as it lands, in one folder on disk, and tracks its cost; the user reviews and picks the take. - **Edit:** the assembly builds itself and goes out as an FCPXML timeline, every clip in place, for DaVinci Resolve, Final Cut Pro or any editor that reads FCPXML (Resolve can also be opened and built directly). - **The agent:** one Claude-based agent works through the app's own tools, shows every step, and any run can be undone. Claude Code or Codex can drive the same tools over MCP. ## How it works - Desktop app for Windows and macOS (Electron). Each production is one folder on the user's disk; its database lives inside it. Media is never uploaded to nascori. - Generation goes through Oxen.ai to many image and video models (e.g. Seedance, Kling, Flux, GPT Image). Blender is used for previz and DaVinci Resolve for the edit; both optional. - Projects made with it include MDKFM, Old Gorilla and The Wake. ## Contact - Email: mail@tylere.com - Creator: Tyler Esselstrom, https://TylerE.com ## About the creator: Tyler Esselstrom 3D Generalist, Technical Artist, Technologist. Based in Seattle, Washington, United States. Currently freelance as an AI and 3D generalist. Tyler Esselstrom is a Seattle-based 3D generalist, technical artist and technologist with roughly two decades of production experience spanning feature-film VFX, game cinematics, commercials, mixed/virtual reality and real-time game development. Core specialties are lighting, look development, shading and rendering pipelines, CG supervision, and technical art for real-time engines (Unity, Unreal Engine). Film credits include Pacific Rim, Hugo, Thor: The Dark World, X-Men: First Class, Furious 7, Batman v Superman and Game of Thrones Season 4 (Emmy-winning VFX). Tyler spent over seven years at Microsoft as a Senior Technical Artist working on HoloLens, the Xbox app, Xbox Cloud Gaming and the Xbox Design System, created artwork for the Apple Vision Pro keynote, and worked as a Technical Artist at Go Time Games. Tyler is a named inventor on five Microsoft patents covering game streaming, controller hardware and rendering, and holds a BFA in Computer Animation. Tyler currently works freelance as an AI and 3D generalist, including photorealistic Unreal Engine product imagery and automated 3D asset pipelines for RH. nascori is the tool Tyler built for AI video projects. ### In Tyler's own words I'm a multidisciplinary artist and designer working across 3D, film, interactive experiences, and emerging technology. With a background in fine art, I've spent my career creating digital worlds, cinematic imagery, and interactive experiences. From Emmy-winning visual effects work on productions like Game of Thrones and Furious 7 to projects at Microsoft and Apple, my work has always lived somewhere between art, design, and technology. I'm drawn to the possibilities that emerge when creative thinking meets new tools and mediums. That curiosity has taken me from traditional 3D and visual effects into real-time graphics, immersive experiences, creative coding, and artificial intelligence. Today, I explore AI, interactive systems, digital characters, and new ways of connecting people with technology, always with a focus on visual storytelling, thoughtful design, and creative experimentation. I'm an artist first. The technology is simply another medium to work with. ### Roles (most recent first) - 3D Generalist / Technical Artist, RH (2025 - present) - 3D Generalist, Tech Artist, Technologist, TylerE.com (2024 - present) - Technical Artist, Go Time Games (2024 - present) - Virtual Reality Specialist, Luma Pictures (2023 - 2024) - CG Generalist, Apple, via PRO Unlimited (2023): Apple Vision Pro keynote artwork - Sr. Technical Artist, Microsoft (2015 - 2023): HoloLens, Xbox app, Xbox Cloud Gaming, Xbox Design System - Board of Managers, VES Washington Section (2017) - Freelance Lighting Technical Director, MPC (2015) - Scene Assembly, Blur Studio (2015) - CG Supervisor, Scanline VFX (2013 - 2015) - Lighting Technical Director / Generalist, Double Negative (2013) - Lighting Lead / Technical Director, Mirada Studios (2012 - 2013) - Senior Look Dev / Lighting TD, Pixomondo (2011) - Digital Artist / Generalist, Digital Domain (2010 - 2011) - Lighting Lead, CafeFX (2009 - 2010) - Sr. Lighting & Shading Artist, Pendulum Studios (2007 - 2009) - Graphic Specialist, Logistics Services International (2004 - 2006) ### Patents (Microsoft) - 3-D transitions (2018) - Graphical overlay for a streaming game based on current game scenario (2018) - Depth ray layer for reduced visual noise (2020) - Transferring control elements for a gaming session between devices (2020) - Balanced game controller clip (2021) ### Education - BFA, Computer Animation, Miami International University of Art and Design (2001 - 2004) ### Links - Website: https://TylerE.com - LinkedIn: https://www.linkedin.com/in/esselstrom/ - GitHub: https://github.com/typhoidcoma - X: https://x.com/TyphoidComa